![]() ![]() Sail to Neketaka > Receive letters from both Furrante and Aeldys both of which the PC now has a bit of knowledge of > Neketaka > Serafen see's Malnaj's boat > Ambush by MalnajĪnd that's as far as I've gotten so far, but it does seem to have a better narrative flow. This added several narrative benefits since it gave access to the flag, introduced ship combat, and gave weight to Furrante's warning that Benweths' successful attack makes my ship look like easy prey to all the other pirates.-Īnd onward: Break into deadlight (whichever way you do it) > Serafen introduces his motivation/quest > Deal with Benweth (and learn a little bit about the new blood Principi) > Benweth story arch closed/resolved Personal experience here: I was attacked by a pirate on the way, Weathered Cormio, and took his flag. The order of events essentially would go:Īttacked by Benweth > Shipwrecked > Port Maje > Ambush by Furrante > Recruit Serafen > Learn Benweth's ship took damage and made port at Fort Deadlight (implied timed deadline before his ship is seaworthy again) > Plan with Serafen > Sail to Deadlight (racing implied deadline). Story-wise going from Port Maje directly to Fort Deadlight makes Serafen's quest and narrative flow more smoothly. I'd like to add to what Knownastherat said. The DLC continues the story started in The White March - Part I, expanding the game world with new locations and quests.Since this is the spoiler's thread I'm assuming I can go whole hog on descriptions/breakdowns. The second expansion for Pillars of Eternity. Started by pulling out The Grey Sleeper from the stone.Ĭan be received by picking up one of two pieces of the broken helm. Started by talking to Steward after receiving Durgan's Battery quest. The action takes place in an abandoned dwarven stronghold, Durgan, where, as rumor has it, one can find tons of incredibly valuable artifacts. The first expansion for Pillars of Eternity. Main article: Pillars of Eternity bountiesīounties are a type of task that require a target to be killed in exchange for a reward - the bounty - usually in the form of a pouchful of copper pands. ![]() Started when encountering the undead Valtas family in Valtas Manor.Ĭan be received directly from Odda or by finding Derrin's soul independently.Ĭan be received either from Medreth or from Nyfre. Started by finding any of the three overseer seals on level 4 or 6.Ĭopperlane – The Hall of Revealed MysteriesĬan be received directly from Eorn or by finding an Edict of arrest in Crucible Keep. Started by finding any of the blade's pieces on level 2, 5, 9 or 12. Received after returning to Caed Nua for the first time after visiting Defiance Bay. ![]() Started when encountering an argument between Sweynur and Trumbel. Tasks tend to be less complex and significant than full-fledged side quests.Ĭan be received directly from Pasca or by rescuing Tenfrith in Valewood independently. Talk to him after entering and exhausting all his dialogue options. Requires completion of Never Far from the Queen. Requires completion of Visions and Whispers.Īppears not before starting The Old Watcher. Requires completion of A Two Story Job, refused if you've accepted The Bronze Beneath the Lake or Winds of Steel.Įvery scripted companion has a personal side-quest that you can complete together with them: Requires completion of Built to Last, refused if you've accepted The Bronze Beneath the Lake or The Changing of the Guard.Ĭan be received directly from Abrecan Doemenel or by finding the thieves in Copperlane independently. Requires completion of Rogue Knight, refused if you've accepted The Changing of the Guard or Winds of Steel. ![]() Requires completion of Lord of a Barren Land.Ĭan be received either from Hylea directly or from Casfath and Onŵen in Oldsong.Ĭan be received either from Galawain directly or from Desthwn.įaction quests The Dozens questline Quest No longer available after completing Act 2. Requires good reputation with Gilded Vale to trigger there or you can start it in Esternwood. These are miscellaneous quests which are not vital to the main storyline. You need to solve Never Far from the Queen before the White March will start.Īs soon as you jump into the pit, you are unable to finish any previous quests. It is integrated into the main campaign, so you don't have to start a separate game. The White March is an additional main quest line added by the expansion The White March - Part I and continued by the expansion The White March - Part II. The Hollowing of the Dyrwood is the main quest line in the game, centering on Waidwen's Legacy, its impact on the people of the Free Palatinate of Dyrwood, and the protagonists' struggle to come to terms with their status as a Watcher. ![]()
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